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| My New Intro | | This is a new intro that I may use at the beginning of videos I upload in the future. Previously, I didn't bother with this, because I focused more on the content of the video itself, but maybe my videos more...will look better if I do this than just doing the title. I tried not to make it too long so that people watching it won't think, "Come on! Just get on with the video already!" like what some people do with their videos. Tell me what you think of it. I haven't decided whether I'm going to use the same music for every video, or whether the music will depend on the game in the video. But I'm definitely going to include some kind of music. Oh, and for reference, here are the games included, in order: 1. Donkey Kong Country 2. Donkey Kong Land 3. Donkey Kong Country 2 4. Donkey Kong Land 2 5. Donkey Kong Country 3 6. Donkey Kong Land 3 7. Super Mario Bros. 2 (Japan) 8. Zelda II: The Adventure of Link 9. Pokémon Silver 10. Telefang 11. Telefang 2 12. Wario Land 3 less 00:12 Category: Video Games Views: 5 Comments: 1 Added: 8 hours ago By: Blaziken257 Tags: nintendo |  |
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| Donkey Kong Land 3 - GBC Demo Desync | | Here's a glitch that's been bugging me for a while now. In the GBC version of DKL3, the default demo (the Jetty Jitters one, the one that appears if you don't press any buttons on the title screen) doesn't more...play properly. After Kiddy hits the Klasp, Dixie's movements get screwed up and she just randomly moves around. She then gets hit by a Klasp as well. The GB version doesn't do this -- even after hitting the Klasp, Dixie still moves like normal. I don't know why the GBC version is any different, seeing that it has the exact same game engine and physics. Maybe Rare screwed up when porting it?
It's worth noting that none of the other three demos (Rickety Rapids, Deep Reef Grief, Whiplash Dash) are glitchy. They play just like the GB version. So why did THIS one screw up?
Also, I heard that there's a similar glitch at the end of the Xbox 360 port of Banjo-Kazooie...
Oh, and this is the most amount of text I had in any video in over a year... just felt like pointing that out... less 03:20 Category: Video Games Views: 5 Comments: 0 Added: 8 hours ago By: Blaziken257 Tags: donkey kong land iii gb gbc button desync glitch rareware nintendo |  |
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| Donkey Kong Land 3 - Koco Channel | | A speedrun of Koco Channel. As usual, I get the bonus and DK coins. I skip Squitter because it's faster to go without him. You're SUPPOSED to get that first bonus with Squitter, but I just float over more...with Dixie instead. OK, now for the REAL reason why I uploaded this video: I wanted to show off my color palette hack of this game. About a year ago, I figured out to hack color palettes in GBC games and this was one of the first games (not the very first one, though...) that I attempted to modify color palettes. My biggest change is that I made the river levels have this autumn look (like Bobbing Barrel Brawl in DKC3), and I REALLY liked how it turned out. You'll notice that some of the other changes I made were some of the sprites, and Dixie's and Kiddy's clothes (especially Kiddy's) in the bonus screens (based off the COLOR "cheat" in DKC3). So, this is the first video where I've shown a hack of a DK game. If you want to see what this level NORMALLY looks like, watch my <a href="http://www.livevideo.com/video/05F0C2D4278847A98CF24886967A4455/donkey-kong-land-3-surface-t.aspx">Surface Tension video</a>. It (along with Riverbank Riot) has the same colors. I'm not sure whether or not I'm going to use this hack in future videos... Anyway, if you want the hack for yourself, here's the link to the patch: http://rapidshare.com/files/162835195/DKL3j.ips This only works on the Japanese version, not the English version. less 01:53 Category: Video Games Views: 18 Comments: 0 Added: Nov 21, 08 By: Blaziken257 Tags: donkey kong land iii koco channel rareware nintendo gbc |  |
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| Keitai Denjuu Telefang 2 - Rival Battle #2 | | Finally, another Telefang 2 video... I've actually wanted to upload a video of this battle for almost a year now, but the difficulty of navigating through the maze needed to get to here turned me off more...from doing it for a very, very long time until now. This maze is really complicated because there are plenty of switches to press, and often a switch would open a door far away, which makes it easy to get lost. Also, another thing is that there are four different color-coded sections to this maze, and in order to get from one colored room to another, you have to exit the relic, navigate your way through a desert (which is a maze in itself), and find the entrance to the room you're trying to find. It's also really large, making it easier to get lost. Even the mazes at the end of the first game, and even the one in my last video, are NOTHING compared to this one. This is one of the most complicated mazes in any video game I've seen, in fact. At least you aren't trapped like before, and you can heal upon exiting the relic. To give you an idea how complicated this is, I made some maps for you to see: <a href="http://img213.imageshack.us/img213/4520/desertyj8.gif">The desert, which is outside the relic, which you must navigate to enter different parts of the relic</a> <a href="http://img246.imageshack.us/img246/7708/relicf1dyt9.gif">Relic (Floor 1)</a> <a href="http://img246.imageshack.us/img246/668/relicb1dbe9.gif">Relic (Basement 1)</a> <a href="http://img440.imageshack.us/img440/3726/relicb2dnb1.gif">Relic (Basement 2)</a> Now for the battle itself. As soon as you try to get the treasure chest at the end of the maze, Otome, your rival, pops up and stops you from getting it. Then they talk (I don't know what they're saying, since it's in Japanese), then the battle starts! This time, her main Denjuu, Gyuun, is evolved into its Aquatic form (it was Sky previously), making it harder than the first battle against her (not to mention it's even faster than it was before). She also has two other Denjuu, Pulchela and Makyuret, and ALL of them are almost 8-10 levels ahead of mine, which makes the battle harder than it could have been. (Though, on the other hand, mine have type advantages for the most part.) Plenty of times, I almost lose the battle, but when I almost lose, the opponent either makes a stupid move (e.g. use a non-damaging move when I have one Denjuu with little health left), misses one of my Denjuu, or I end up healing in time. To make things harder, one of my Denjuu runs away when low at health, leaving me with two Denjuu. And, Otome constantly uses items when she has the chance (much like the modern Pokémon games, don't you think?) But I manage to win at the end, with Gymbaron's Meteor move being a HUGE help. Also, I've heard of some people who think the music at the beginning is scary for some reason... even though I happen to like it... Finally, again, a patch was used to partially translate the game in English, and here's the link to the patch FOR SPEED VERSION ONLY! http://rapidshare.com/files/165548414/Telefang_2_Speed.ips (A link for Power version will be uploaded shortly...) less 07:17 Category: Video Games Views: 11 Comments: 0 Added: Nov 21, 08 By: Blaziken257 Tags: keitai denjuu telefang 2 game boy advance smilesoft natsume nintendo |  |
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| Donkey Kong Land 3 - Water Enemy Glitches | | Just a couple of glitches that I found. The first glitch is one where you can jump on a Lurchin if it hits the top of the water. The timing of this must be EXACT, and it's really difficult to do. It's more...funny to watch, though... (If anybody cares, I just found this glitch a couple of days ago by accident!) The second one is the steel keg glitch. Unlike in DKC3, steel kegs don't float on water (they must have somehow gotten more dense). So if it hits an enemy while it sinks into water, it defeats it! (I actually knew about this one when I first had the game, because this one is easy to do by accident.) I also show these glitches in slow motion to make it easier to see. less 00:56 Category: Video Games Views: 15 Comments: 0 Added: Nov 11, 08 By: Blaziken257 Tags: donkey kong land iii rareware nintendo game boy color |  |
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