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| Mario Kart Wii CPU Race #1 |
| I have a Dazzle Capture Card so now I Can record footage from my T.V. and Wii gaming console. |
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| Added Aug 26, 09 by DaveKuriboh |
| I have a Dazzle Capture Card so now I Can record footage more...from my T.V. and Wii gaming console. less |
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| Added Aug 26, 09 by DaveKuriboh |
| This is a random video that I made of Pokemon Platinum. |
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| Added Aug 26, 09 by DaveKuriboh |
The Rocket Run theme in Donkey Kong Land 3. Wait, more...what? The Rocket Run theme is in this game? Yes it is! Strangely, even though the music is in the game, it isn't used anywhere. So the only way you can listen to it is if you hack the ROM so that it plays this theme (though I've also heard of someone's cartridge getting screwed up and it played this song as well). It took me a while to find the song in the ROM, but I found it!
In Donkey Kong Country 3, though, you can hear it in Rocket Rush, the last non-boss level in the game.
In case anybody cares, I recorded this from the Japanese version for GBC, but I don't think it matters (I've heard that it was in the English version for GB as well). I also used VBA-M instead of VBA 1.8.0, because that seems to be the most accurate version of VBA, sound-wise.
I have not heard any other unused themes in this game, though. I also tried looking in DKL2, and didn't find any unused ones in the game, either. I have heard of some rumors of a couple unused songs in DKL, though...
Unfortunately, the quality is somewhat worse when I uploaded it here... less |
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| Added Dec 1, 08 by DaveKuriboh |
Here's a glitch that's been bugging me for a while more...now. In the GBC version of DKL3, the default demo (the Jetty Jitters one, the one that appears if you don't press any buttons on the title screen) doesn't play properly. After Kiddy hits the Klasp, Dixie's movements get screwed up and she just randomly moves around. She then gets hit by a Klasp as well. The GB version doesn't do this -- even after hitting the Klasp, Dixie still moves like normal. I don't know why the GBC version is any different, seeing that it has the exact same game engine and physics. Maybe Rare screwed up when porting it?
It's worth noting that none of the other three demos (Rickety Rapids, Deep Reef Grief, Whiplash Dash) are glitchy. They play just like the GB version. So why did THIS one screw up?
Also, I heard that there's a similar glitch at the end of the Xbox 360 port of Banjo-Kazooie...
Oh, and this is the most amount of text I had in any video in over a year... just felt like pointing that out... less |
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| Added Dec 1, 08 by DaveKuriboh |
This is a new intro that I may use at the beginning more...of videos I upload in the future. Previously, I didn't bother with this, because I focused more on the content of the video itself, but maybe my videos will look better if I do this than just doing the title. I tried not to make it too long so that people watching it won't think, "Come on! Just get on with the video already!" like what some people do with their videos. Tell me what you think of it. I haven't decided whether I'm going to use the same music for every video, or whether the music will depend on the game in the video. But I'm definitely going to include some kind of music. Oh, and for reference, here are the games included, in order: 1. Donkey Kong Country 2. Donkey Kong Land 3. Donkey Kong Country 2 4. Donkey Kong Land 2 5. Donkey Kong Country 3 6. Donkey Kong Land 3 7. Super Mario Bros. 2 (Japan) 8. Zelda II: The Adventure of Link 9. Pokémon Silver 10. Telefang 11. Telefang 2 12. Wario Land 3 less |
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| Added Nov 21, 08 by DaveKuriboh |
This is the Hotel Mario Intro, Re-imagined in the more...style of Mario & Luigi: Superstar Saga with a dialogue frame that's similar to that of Super Mario Bros. Z, and done with SoThink SWF Quicker. Note: NO REJECTION OR DELETION OF THIS VIDEO, PLEASE. I hope you made lotsa spaghetti! If you want me to work on either the ending or the cutscenes, just let me know. less |
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| Added Nov 21, 08 by DaveKuriboh |
Finally, another Telefang 2 video... I've actually more...wanted to upload a video of this battle for almost a year now, but the difficulty of navigating through the maze needed to get to here turned me off from doing it for a very, very long time until now. This maze is really complicated because there are plenty of switches to press, and often a switch would open a door far away, which makes it easy to get lost. Also, another thing is that there are four different color-coded sections to this maze, and in order to get from one colored room to another, you have to exit the relic, navigate your way through a desert (which is a maze in itself), and find the entrance to the room you're trying to find. It's also really large, making it easier to get lost. Even the mazes at the end of the first game, and even the one in my last video, are NOTHING compared to this one. This is one of the most complicated mazes in any video game I've seen, in fact. At least you aren't trapped like before, and you can heal upon exiting the relic. To give you an idea how complicated this is, I made some maps for you to see: The desert, which is outside the relic, which you must navigate to enter different parts of the relic Relic (Floor 1) Relic (Basement 1) Relic (Basement 2) Now for the battle itself. As soon as you try to get the treasure chest at the end of the maze, Otome, your rival, pops up and stops you from getting it. Then they talk (I don't know what they're saying, since it's in Japanese), then the battle starts! This time, her main Denjuu, Gyuun, is evolved into its Aquatic form (it was Sky previously), making it harder than the first battle against her (not to mention it's even faster than it was before). She also has two other Denjuu, Pulchela and Makyuret, and ALL of them are almost 8-10 levels ahead of mine, which makes the battle harder than it could have been. (Though, on the other hand, mine have type advantages for the most part.) Plenty of times, I almost lose the battle, but when I almost lose, the opponent either makes a stupid move (e.g. use a non-damaging move when I have one Denjuu with little health left), misses one of my Denjuu, or I end up healing in time. To make things harder, one of my Denjuu runs away when low at health, leaving me with two Denjuu. And, Otome constantly uses items when she has the chance (much like the modern Pokémon games, don't you think?) But I manage to win at the end, with Gymbaron's Meteor move being a HUGE help. Also, I've heard of some people who think the music at the beginning is scary for some reason... even though I happen to like it... Finally, again, a patch was used to partially translate the game in English, and here's the link to the patch FOR SPEED VERSION ONLY! http://rapidshare.com/files/165548414/Telefang_2_Speed.ips (A link for Power version will be uploaded shortly...) less |
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| Added Nov 21, 08 by DaveKuriboh |
A speedrun of Koco Channel. As usual, I get the bonus more...and DK coins. I skip Squitter because it's faster to go without him. You're SUPPOSED to get that first bonus with Squitter, but I just float over with Dixie instead. OK, now for the REAL reason why I uploaded this video: I wanted to show off my color palette hack of this game. About a year ago, I figured out to hack color palettes in GBC games and this was one of the first games (not the very first one, though...) that I attempted to modify color palettes. My biggest change is that I made the river levels have this autumn look (like Bobbing Barrel Brawl in DKC3), and I REALLY liked how it turned out. You'll notice that some of the other changes I made were some of the sprites, and Dixie's and Kiddy's clothes (especially Kiddy's) in the bonus screens (based off the COLOR "cheat" in DKC3). So, this is the first video where I've shown a hack of a DK game. If you want to see what this level NORMALLY looks like, watch my Surface Tension video. It (along with Riverbank Riot) has the same colors. I'm not sure whether or not I'm going to use this hack in future videos... Anyway, if you want the hack for yourself, here's the link to the patch: http://rapidshare.com/files/162835195/DKL3j.ips This only works on the Japanese version, not the English version. less |
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| Added Nov 21, 08 by DaveKuriboh |
| This is a old Japanese TV Commercial for Yoshi's Cookie, more...and it's aired arount 1992 or something. But at least enjoy! less |
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